User Tools

Site Tools


a

Abyss Worm: A one-meter wide land dwelling tube worm, and the gods alone know how long they are. Ambush predators, they disguise their lair by covering their heads with loose local debris, and piston out up to five hexes to snatch anything that passes overhead (birds, adventurers), and try to drag it down into its home.

Adamantoise: Giant tortoises ranging from the size of a Mini Cooper to that of Space Shuttle transport crawler. Vicious bite, nearly indestructible shell, tenacious, and omnivorous. Do not taste as good as duners.

Adamantoise, Crystal: Technically a giant sea turtle, with huge crystals growing from its back. Ranges from the size of a House Ukko warship to that of a decent sized port city. Normally docile, it is even possible to harvest some crystals from the beast's back without causing a negative reaction. Hammering your anchor into the shell is a good way to have your ship dragged to the bottom of the ocean, and be left having to swim home… assuming it doesn't come back up to eat you fro your transgressions.

Adamantoise, Gemstone: A huge Earth aspected tortoise about the size of the Space Shuttle transport platform, noted for the huge gemstone crystals growing from it's shell. Ludicrously durable, cranky, and known for their appetite for gemstones, these beasts possess a breath weapon that transforms their targets to lead, and an on-demand aura that does the same to anything binding or grappling them.

Akateko: A Yamato region monster that looks like a blood-red child's hand the size of a cat, with a fanged maw in the palm. Ambush predators, they like to drop from trees on their victims.

Alascattalo: A chimerical creature resembling a large moose with the tusks of a walrus. These beasts are normally found in forested regions near the Sea of Karrack and the Crestfallen Sea. Herbivorous, they largely ignore people, and only use their tusks to dig up roots, tubers, and the equivalent farm crops. If threatened, they generally knock over and trample their foes.

Angbor: “Iron-fist” in the common tongue. The standard animated skeleton warrior of House Nogrog. Angbors are treated with an alchemical elixir before enchantment (increasing durability and giving them a slightly reddish coloration), and the brain cavity filled with specially treated sap that hardens to amber. This stone provides sufficient intellect for the undead to handle rather complicated instructions, and in a handful of cases, achieve sentience. No outsider is certain as to how many Angbors lay in the Barrow-marches separating Nogrog territory from the rest of the Principalities, but it is probably too damned many.

Ant, Giga: A giant red ant the size of a human with three eyes. It is always warmer around giga-ants, and this effect scales in magnitude and area with swarm size. The Kring tribesfolk are continuously at war with these monsters, lest the Burningglass Desert get even bigger.

Apkallu: A bright green with yellow highlights tropical penguin. Native to tropical regions, such as the Southern Isles, and coastal areas of the Uruk Mandarinate, the Hazad Caliphate, and the Empire of the Fang. While docile on land, the entire flock will react to aggression, and like crows, have a good communal memory of who their enemies are. Make for good familiars for aquatic mages.

Armarosaurus: A narrow-bodied, three-headed anklyosaur. The club tail is long and agile, and the entire shell is covered with spikes. Armarosaurses are normally found in “underdark” regions, and the Empire of the Fang.

Ashenwight: Sometimes known as an Emberwight. The modern fashion for funerals in Lunistria is cremation, but that doens't mean the dead always stay dead. It just requires more work. A person-shaped cloud of the deceased ashes, frequently mixed with the flame that consumed them. House Nogrog and the other necromantic schools do not have a consistent method for raising Ashenwights, so most of them are either cursed, or brought forth by dark priests and demons.

Atterkop: General term of Gnoum origin for any spider larger than a tarantula, but smaller than a lynx… or a Halveling. Generally venomous, hunt in packs, and weave ludicrous amounts of webs all over their hunting range.

Axe-Beak: Also known as murder birds. These carnivorous relations of the chocobo are native to the Kring plains, and occupy the ecological niche of movie velociraptors. Flightless, with exceptionally vestigial wings, Axe-beaks possess powerful legs, razor-sharp talons, and a powerful jaw capable of neatly de-limbing an adult plainsman. Chicks can be raised as hunting beasts, but to date only casualties result in trying to saddle-break them.

a.txt · Last modified: by 127.0.0.1

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki