everyman_skill_list
Everyman Skill List
- Acting 8-
- Climbing 8-
- Concealment 8-
- Conversation 8-
- Deduction 8-
- Area Knowledge: Home Region 8-
- Language: Common Tongue w/ Literacy. You aren't newbie adventurers, you've figured out how to read signs and sign contracts.
- Language: Nearest empire to your homeland that doesn't speak Common, or homeland language if some weird backwater. No literacy by default.
- Paramedic 8-
- Persuasion 8-
- Professional Skill: Something suitable from your background 11-
- Shadowing 8-
- Stealth 8-
- Survival(Homeland Environment) 8-
- TF: Carts & Carriages
- Talent: Sense Power (7) This is flavored to your special effect, and functions as a more general variant on Mental Awareness. You can sense esoteric abilities being used on you, and get the “My God, he's over 9000!” sensation when needed. You can buy the normal spread of enhancements (ranged, discrim, etc), but they will mostly apply only to your chosen SF/X.
everyman_skill_list.txt · Last modified: by 127.0.0.1
