| Cost |
Name |
| 6 |
+2 with Concealment, Stealth, Survival Notes: First level from Halveling Racial |
| 4 |
Penalty Skill Levels: +2 vs. Range Modifier with a tight group of attacks |
| 4 |
Penalty Skill Levels: +2 vs. Mounted Combat penalties with a tight group of attacks (Ranged Combat) Notes: No penalties to ranged combat while mounted |
| 0 |
Acting 8- |
| 2 |
Animal Handler (Canines) 12- |
| 3 |
Climbing 12- |
| 3 |
Concealment 12- |
| 3 |
Conversation 12- |
| 0 |
Deduction 8- |
| 0 |
AK: Anyube River Basin 8- Notes: Philli, Kajia, etc. |
| 2 |
KS: Martial Art: Halveling Polearm Art 11- |
| 2 |
KS: Martial Art: Combat Casting 11- |
| 0 |
Language: Common (idiomatic; literate) (5 Active Points) |
| 0 |
Language: Pseudo-Germanic (Phili / Kajia) (basic conversation; Everyman) |
| 0 |
Paramedics 8- |
| 3 |
Persuasion 12- |
| 3 |
Jack of All Trades |
| 2 |
1) PS: Baker (3 Active Points) 12- |
| 2 |
2) PS: Brewer (3 Active Points) 12- |
| 1 |
3) PS: Cook (2 Active Points) 11- |
| 1 |
4) PS: Singer (2 Active Points) 11- |
| 0 |
5) PS: Tavernkeeper (Everyman) 11- |
| 0 |
Shadowing 8- |
| 3 |
Sleight Of Hand 12- |
| 3 |
Stealth 12- |
| 2 |
Survival (Temperate/Subtropical Forests) 12- |
| 3 |
Trading 12- |
| 0 |
TF: Dogs, Everyman |
| 3 |
WF: Common Melee Weapons, Staffs |
| 55 |
Total Skills Cost |
| Cost |
Name |
| 5 |
Follower |
| 1 |
Fringe Benefit: Membership: Mercenary's Guild |
| 6 |
Total Perks Cost |
| Cost |
Name |
| 8 |
Animal Empathy Notes: +4 Presence Levels, Animals Only |
| 8 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
|
Halveling Racial | |
| 3 |
Duskvision, Duskvision Notes: +2 vs. Darkness penalties | 0 |
| 3 |
+1 PER with all Sense Groups | 0 |
| 5 |
+1 with DCV | |
| 1 |
Life Support (Longevity: 200 Years) | 0 |
| 0 |
Levels with Stealth, Concealment, Survival - see Skills | 0 |
|
Misc Abilities | |
| 0 |
Life Support (Immunity: Lord Celiac's Curse) | 0 |
| 0 |
Sense Power: Detect Power A Class Of Things 13- (Unusual Group), Everyman, Sense | 0 |
| 5 |
Lightwalk: Gliding 7" (7 Active Points); Ground Gliding (-1/4), no Noncombat movement (-1/4) | 0 |
| 8 |
Combat Luck, Less Lethal: (Total: 14 Active Cost, 8 Real Cost) +6 PD, Hardened (+1/4) (7 Active Points); Luck Based (-1/2), Nonpersistent (-1/4) (Real Cost: 4) plus +6 ED, Hardened (+1/4) (7 Active Points); Luck Based (-1/2), Nonpersistent (-1/4) (Real Cost: 4) | 0 |
| 2 |
Hobbit Polevaulting: Leaping +5" (1"/6" forward, 0 1/2"/3" upward) (5 Active Points); OIF (-1/2), Restrainable (-1/2), no Noncombat movement (-1/4) Notes: OAF, Variable: Any pole-like object | 1 |
| 2 |
Blessing of ?Eudemonia?: Life Support (Immunity: Alcohol) (3 Active Points); Limited Power Does not prevent ordinary drunkenness, just more severe effects (-1/2) | 0 |
| 7 |
Tavern Blessings: Elemental Control, 14-point powers | |
| 3 |
1) Pretzel Staff: (Total: 15 Active Cost, 6 Real Cost) Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), OIF (Variable OAF) (-1/2) (Real Cost: 4) plus Stretching 1" (5 Active Points); OIF (Variable OAF) (-1/2), Limited Body Parts (-1/4), no Noncombat Stretching (-1/4), Always Direct (-1/4) (Real Cost: 2) | 2 |
| 7 |
2) Detect Safety of Food & Drink: Detect A Class Of Things 15- (Unusual Group), Discriminatory, Sense (14 Active Points) | 0 |
| 7 |
3) Analyze Bread & Beer: Detect A Class Of Things 15- (Unusual Group), Discriminatory, Sense (14 Active Points)Notes: Works on any food or drink item that has grain or dairy as a major ingredient or component | 0 |
| 6 |
4) Comfort is where you find it: Change Environment 2" radius (-2 to Characteristic Roll or Skill Roll), Costs END Only To Activate (+1/4) (16 Active Points); No Range (-1/2)Notes: +2 to EGO Rolls to Overcome Negative Moods | 1 |
| 50 |
Tavern Blessings: Multipower, 50-point reserve | |
| 4u |
1) Pretzel Chips: Energy Blast 6d6+1, Reduced Endurance (1/2 END; +1/4) (40 Active Points) | 1 |
| 5u |
2) Hard Pretzel Rod: Energy Blast 10d6 (50 Active Points) | 5 |
| 4u |
3) Sticky Cheese Sauce: Change Environment 4" radius (-3" of any one mode of Movement (Running), Long-Lasting 20 Minutes), Costs END Only To Activate (+1/4), Selective Target (+1/2) (45 Active Points) | 4 |
| 3u |
4) Taste of Home: Major Transform 1d6 (standard effect: 3 points) (Anything into Grain- & Dairy-based Food, Drink, & Condiments), Improved Results Group (+1/4), Area Of Effect (One Hex; +1/2), Selective (+1/4) (30 Active Points)Notes: Most commonly beer, pretzels, and beer cheese; regular and sourdough wheat breads are also common | 3 |
| 1u |
5) Just Right: Minor Transform 1 1/2d6 (Baking, Brewing or cooking ingredients, components, or process into improved and refined version), Improved Results Group (+1/4) (19 Active Points); Limited Target ([Limited]; -1/2)Notes: Only works if grain or dairy ingredients are a significant part of the recipie or process | 2 |
| 1u |
6) Don't Burn: +4 with Baking, Brewing, and Cooking related skills (20 Active Points); Full value if grain or dairy are primary ingredients, half value if secondary, no bonus if not involved (-1/2)Notes: Examples: Roast pig, no bonus; chicken pot pie, half value; tray of blueberry muffins, full value | |
| 3u |
7) Pretzel Bindings: Entangle 2d6, 4 DEF (standard effect: 2 BODY, 4 DEF), Takes No Damage From Attacks All Attacks (+1/2) (45 Active Points); Either binds arms to body or legs together (-1/2), Cannot Form Barriers (-1/4) | 4 |
| 4u |
8) Blinding Lye Jet: (Total: 50 Active Cost, 44 Real Cost) 3d6 Flash to Sight Group (30 Active Points); Does not work against Desolidified characters (-1/4) (Real Cost: 24) plus +4 with Ranged Combat (Real Cost: 20) | 3 |
| 3u |
9) Blinding Lye Spray: (Total: 50 Active Cost, 35 Real Cost) 2d6 Flash to Sight Group, Area Of Effect (2" Radius; +1), Selective (+1/4) (45 Active Points); Does not work against Desolidified characters (-1/4), Limited Range (-1/4) (Real Cost: 30) plus +1 with Ranged Combat (Real Cost: 5) | 4 |
| 4u |
10) Summon Flying Pretzel Snake: Summon 110-point Flying Pretzel Snake, Slavishly Devoted (+1) (44 Active Points) | 4 |
| 3u |
11) Wall of Pretzel Grid: Force Wall (7 PD/3 ED; 2" long and 2" tall) (Varying Dimensions), Reduced Endurance (1/2 END; +1/4) (49 Active Points); Only Works Against Limited Type of Attack: Large-scale attacks (does not protect against gasses, insect swarms, etc.) (-1/2), Cannot Englobe (-1/4) | 2 |
| 2u |
12) Entangle 2 1/2d6, 2 DEF (Stops A Given Sense Group Sight Group, Stops A Given Sense Group Smell/Taste Group, Stops A Given Sense Normal Hearing) (50 Active Points); Set Effect (Head Only) (-1) | 5 |
| 146 |
Total Powers Cost |
| Equipment |
END |
| Conjured Pretzel Staff: (Total: 0 Active Cost, 0 Real Cost) Notes: +2 DC and +1" Reach | 0 |
| Glimmer Lamp: (Total: 0 Active Cost, 0 Real Cost) Notes: Just enough light to get by with Duskvision | 0 |
| Ring: Protection from Big Folk: (Total: 0 Active Cost, 0 Real Cost) Notes: +3 DCV vs. Grabs | 0 |
| Ring: Hawk's Blessing: (Total: 0 Active Cost, 0 Real Cost) Notes: +4 Range Mods, +4 Telescopic, 5" Gliding (down only) | 0 |
| Ring: Curse Prevention: (Total: 0 Active Cost, 0 Real Cost) Notes: +2 DCV vs. Curse attacks; +5 points Power Defense vs. Curses | 0 |
| Armor: Light Leather: (Total: 0 Active Cost, 0 Real Cost) Notes: Natrually 1/1, enchanted to 7/7. Straps can be rearranged to be practical or anime | 0 |
| Necklace / Amulet: Eccoita-Mairea: (Total: 0 Active Cost, 0 Real Cost) Notes: +1 DCV for Trixy | 0 |
| Cost |
Maneuver |
|
Halveling Polearm Arts Notes: Halveling martial art focused on two-handed reach weapons to help compensate for their height; inspired by a mix of bo-jutsu and naginata-jutsu |
| 3 |
1) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 3d6 Strike, Target Falls |
| 4 |
2) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike |
| 5 |
3) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove |
| 4 |
4) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 25 STR vs. Grabs |
| 2 |
5) Weapon Element: Default Element (Staffs), Empty Hand, Polearms and Spears |
| 4 |
6) +1 HTH Damage Class(es) |
|
|
|
Combat Casting martial art |
| 5 |
1) Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike |
| 27 |
Total Martial Arts Cost |
|