Character Name: Wil the Storm Familiar
Alternate Identities: Summoned NPC for troels
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
14 DEX 10 12 14 12- OCV 5 DCV 5
18 CON 10 16 18 13-
6 BODY 10 -8 6 10-
13 INT 10 3 13 12- PER Roll 12-
8 EGO 10 -4 8 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
2 PD 2 0 2/22 2/22 PD (0 rPD)
4 ED 4 0 4 4 ED (0 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
6 REC 6 0 6/21
36 END 36 0 36
20 STUN 20 0 20
0" Running 6 -12 0"
0" Swimming 2 -2 0"
0" Leaping 2 -2 0" 14 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 165
Disad Points: 0
Total Points: 165
MOVEMENT
Type Total
Run (6) 0" [ NC]
Swim (2) 0" [ NC]
H. Leap (2") 0"
V. Leap (1") 0"
Flight 8"/15" [11"/39" NC]
Teleport 25" [50" NC]
DEFENSES
Type Amount
Physical Defense 2/22
Res. Phys. Defense 0
Energy Defense 4
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels: +4 with Lightning Strike , +4 with DCV (20 Active Points); Cannot Be Used for Dive For Cover (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Wil the Storm Familiar
Alternate Identities: Summoned NPC for troels
Player Name: NPC
SKILLS
Cost  Name
8 +4 with Lightning Strike
12 Penalty Skill Levels: +8 vs. Range Modifier with Lightning Strike
3 Friendly Fire: Penalty Skill Levels: +2 vs. Firing Into Groups with Lightning Strike
0 Language: Common (idiomatic) (4 Active Points)
2 Navigation (Air) 12-
3 PS: Lookout/Observer 12-
3 Teamwork 12-
31 Total Skills Cost
TALENTS
Cost  Name
3 Absolute Range Sense
3 Bump Of Direction
6 Total Talents Cost
 
POWERS
Cost  Power END
5 Nightvision0
4 Flight 1", Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (4 Active Points)0
10 Storm Elemental: Elemental Control, 20-point powers
8
1) One Hex Cloud Cover: +4 with DCV (20 Active Points); Cannot Be Used for Dive For Cover (-1/4)
5
2) Thunder Strikes Water: +20 PD (20 Active Points); Only vs. Water Element (-1)
8
3) (Total: 19 Active Cost, 14 Real Cost) Life Support (Self-Contained Breathing) (10 Active Points); Not When Buried, Submerged, or in Vacuum (-1) (Real Cost: 5) plus Life Support (Immunity: Asphyxiants; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure (Not Vacuum)) (Real Cost: 9)
0
9
4) Flight 7", Reduced Endurance (0 END; +1/2) (21 Active Points); no Noncombat movement (-1/4)
0
50 Multipower, 50-point reserve
2u
1) Positioning Ascent: Teleportation 25" (50 Active Points); Up Only (-1), Must Pass Through Intervening Space (-1/4)
5
3u
2) Like The Wind!: Flight 7", x4 Noncombat, Reduced Endurance (1/2 END; +1/4), rapid Noncombat movement (+1/4) (28 Active Points)
1
2u
3) Breezy: Change Environment 8" radius (+1 Points of Telekinetic STR), Reduced Endurance (0 END; +1/2) (30 Active Points); No Range (-1/2)
0
2u
4) Pouring Rain: Suppress 3d6, any one power that can be disrupted by raining on it really hard (+1/4), Costs END Only To Activate (+1/4), Area Of Effect (36" Line; +1 1/2) (45 Active Points); Straight Down Only (-1), No Range (-1/2)
4
1u
5) Eagle's Eye: +10 versus Range Modifier for Sight Group (15 Active Points)
0
2u
6) Take A Breather: +15 REC (30 Active Points); Only when outdoors/not under canopy (-1/2)
3u
7) Lightning Strike: Energy Blast 10d6 (50 Active Points); Extra Time (Full Phase, -1/2), Beam (-1/4)
5
114 Total Powers Cost

Character Name: Wil the Storm Familiar
Alternate Identities: Summoned NPC for troels
Player Name: NPC
DISADVANTAGES
Cost  Disadvantage
0 Physical Limitation: Inconvenient Size, 1' sphere (+4" KB, Mass 5 kg)
0 Physical Limitation: No Limbs
0 Vulnerability: x2 STN, x2 BODY, x2 Effect, Earth Element
0 Total Disadvantages Cost
APPEARANCE
Hair Color: n/a
Eye Color: n/a
Height: 0.30 m
Weight: 4.00 kg
Description:
Appears as a little black raincloud, about 4' wide by 2.5' tall, with internal electrical discharges periodicly illumunating it's mass. The actual being is the volleyball sized brilliant blue-white sphere in the middle, visible through the eye holes in the outer cloud.
BACKGROUND
Wil was once the familiar of a mage who came to an unfortunate end in the Scuttlevale. Left to its own devices, it caused mischief around Fort Sinister until the ruling elemental spirit of the area Naiadine assisted Tim Spritebinder in shoving Wil into a jar. Years later, the frustrated elemental spirit was more than willing to partner with Troels.
POWERS/TACTICS
Wil the Thundercloud does one thing, and it does it well. It prefers to park high above the battlefield, and rain down the lightning on whater Troels designates, or annoys it's master. It is a classic glass cannon: anything that can hit it is likely to take it out.
Character created with Hero Designer (version 20230715)