| Cost |
Power |
END |
| 5 |
Nightvision | 0 |
| 4 |
Flight 1", Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (4 Active Points) | 0 |
| 10 |
Storm Elemental: Elemental Control, 20-point powers | |
| 8 |
1) One Hex Cloud Cover: +4 with DCV (20 Active Points); Cannot Be Used for Dive For Cover (-1/4) | |
| 5 |
2) Thunder Strikes Water: +20 PD (20 Active Points); Only vs. Water Element (-1) | |
| 8 |
3) (Total: 19 Active Cost, 14 Real Cost) Life Support (Self-Contained Breathing) (10 Active Points); Not When Buried, Submerged, or in Vacuum (-1) (Real Cost: 5) plus Life Support (Immunity: Asphyxiants; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure (Not Vacuum)) (Real Cost: 9) | 0 |
| 9 |
4) Flight 7", Reduced Endurance (0 END; +1/2) (21 Active Points); no Noncombat movement (-1/4) | 0 |
| 50 |
Multipower, 50-point reserve | |
| 2u |
1) Positioning Ascent: Teleportation 25" (50 Active Points); Up Only (-1), Must Pass Through Intervening Space (-1/4) | 5 |
| 3u |
2) Like The Wind!: Flight 7", x4 Noncombat, Reduced Endurance (1/2 END; +1/4), rapid Noncombat movement (+1/4) (28 Active Points) | 1 |
| 2u |
3) Breezy: Change Environment 8" radius (+1 Points of Telekinetic STR), Reduced Endurance (0 END; +1/2) (30 Active Points); No Range (-1/2) | 0 |
| 2u |
4) Pouring Rain: Suppress 3d6, any one power that can be disrupted by raining on it really hard (+1/4), Costs END Only To Activate (+1/4), Area Of Effect (36" Line; +1 1/2) (45 Active Points); Straight Down Only (-1), No Range (-1/2) | 4 |
| 1u |
5) Eagle's Eye: +10 versus Range Modifier for Sight Group (15 Active Points) | 0 |
| 2u |
6) Take A Breather: +15 REC (30 Active Points); Only when outdoors/not under canopy (-1/2) | |
| 3u |
7) Lightning Strike: Energy Blast 10d6 (50 Active Points); Extra Time (Full Phase, -1/2), Beam (-1/4) | 5 |
| 114 |
Total Powers Cost |