| Cost |
Name |
| 3 |
+1 with Martial Maneuvers |
| 3 |
Acrobatics 13- |
| 3 |
Acting 12- |
| 0 |
AK: Yamato Shogunate 8- |
| 3 |
Analyze: Style 12- |
| 3 |
Breakfall 13- |
| 3 |
Climbing 13- |
| 3 |
Concealment 12- |
| 0 |
Conversation 8- |
| 3 |
Deduction 12- |
| 3 |
Disguise 12- |
| 3 |
High Society 12- |
| 3 |
Jack of All Trades |
| 1 |
1) PS: Demon Hunter (2 Active Points) 11- |
| 1 |
2) PS: Jewelry Maker/Lapidary (2 Active Points) 11- |
| 0 |
Language: Common (basic conversation; Custom Adder, literate) |
| 0 |
Language: Yamato (idiomatic; literate) (5 Active Points) |
| 3 |
Lockpicking 13- |
| 3 |
Paramedics 12- |
| 0 |
Persuasion 8- |
| 0 |
PS: Appraise 11- |
| 3 |
Security Systems 12- |
| 3 |
Scholar |
| 1 |
1) KS: Demons (2 Active Points) 11- |
| 1 |
2) KS: Jewelry (2 Active Points) 11- |
| 2 |
3) KS: Ninjitsu (3 Active Points) 12- |
| 1 |
4) KS: Youkai (2 Active Points) 11- |
| 1 |
Riding 8- |
| 3 |
Shadowing 12- |
| 3 |
Sleight Of Hand 13- |
| 3 |
Stealth 13- |
| 3 |
Streetwise 12- |
| 2 |
Survival (Temperate/Subtropical) 12- |
| 3 |
Tactics 12- |
| 3 |
Teamwork 13- |
| 3 |
Trading 12- |
| 0 |
TF: Carts & Carriages, Custom Adder, Equines |
| 8 |
WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Off Hand, Wind and Fire Wheels |
| 84 |
Total Skills Cost |
| Cost |
Name |
| 2 |
Fringe Benefit: Mercenary Guild Membership, Merchant Guild Membership |
| 2 |
Total Perks Cost |
| Cost |
Name |
| 4 |
Combat Luck (3 PD/3 ED) (6 Active Points); Limited Power Non-Resistant (-1/2) |
| 4 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 59 |
Ninja Powers: Multipower, 59-point reserve | |
| 1u |
1) Animate Hair: (Total: 20 Active Cost, 15 Real Cost) Extra Limb (1) (Real Cost: 5) plus Stretching 3" (15 Active Points); Limited Body Parts (-1/4), no Noncombat Stretching (-1/4) (Real Cost: 10) | 1 |
| 2u |
2) Darkness Knows Its Own: (Total: 20 Active Cost, 20 Real Cost) Range with Detect Power / Demons and Undead (Real Cost: 5) plus Targeting with Detect Power / Demons and Undead (Real Cost: 10) plus Discriminatory with Detect Power / Demons and Undead (Real Cost: 5) | 0 |
| 2u |
3) Darkness Takes Its Own: Armor Piercing (+1/2), Affects Desolidified Any form of Desolidification (+1/2) for up to 35 Active Points of Weapons Damage (35 Active Points); Limited Power Only vs Demons and Undead (-1/2) | 3 |
| 3u |
4) Deceiving Shadows: Sight and Hearing Groups Images Increased Size (4" radius; +1/2), +/-4 to PER Rolls (40 Active Points); Gestures (-1/4) | 4 |
| 2u |
5) Gloom: Change Environment 4" radius (-4 to Normal Sight PER Rolls), Selective Target (+1/2) (31 Active Points); Gestures (-1/4) | 3 |
| 2u |
6) Ringtoss: Penalty Skill Levels: +8 vs. Throwing modifiers with All Attacks (24 Active Points) | |
| 2u |
7) Shadow Masks: Tier 2 Classic Shapeshifting (All Humanoids) (20 Active Points); Gestures (-1/4) | 2 |
| 1u |
8) Shadow Step: Teleportation 8", Position Shift (21 Active Points); Limited Power Only Between Shadows, Blocked by Jewel Light (-1/2) | 2 |
| 2u |
9) Sneak Attack: No Normal Defense (Noticing the Attack; +1) for up to 35 Active Points of Weapon Damage (35 Active Points); VOAF (-1/2) | 3 |
| 2u |
10) Throwing Mastery: Energy Blast 7d6 (35 Active Points); VOAF (-1/2) | 3 |
| 2u |
11) Use Art With Stuff: (Total: 35 Active Cost, 17 Real Cost) Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2), VOAF (-1/2) (Real Cost: 12) plus Stretching 1" (5 Active Points); VOAF (-1/2), Limited Body Parts (-1/4), no Noncombat Stretching (-1/4) (Real Cost: 2) plus +1 with HTH Combat (5 Active Points); VOAF (-1/2) (Real Cost: 3) | 3 |
| 2u |
12) Utsusemi/Shadow Substitution: Teleportation 8", Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4) (20 Active Points) | 2 |
|
| |
| 4 |
Shinobi Body Lightening Techniques: Elemental Control, 8-point powers | |
| 3 |
1) Gliding 8" (8 Active Points); Ground Gliding (-1/4) | 0 |
| 3 |
2) Flight 4" (8 Active Points); Only In Contact With A Surface (-1/4) | 1 |
| 5 |
3) Clinging (normal STR) (10 Active Points); Cannot Resist Knockback (-1/4) | 0 |
| 4 |
4) Leaping +8" (11" forward, 5 1/2" upward) (8 Active Points) | 1 |
|
| |
| 1 |
Feather Fall: Gliding 1" | 0 |
| 0 |
Detect Power / Demons and Undead 12- (no Sense Group), Custom Adder, Sense | 0 |
| 5 |
Nightvision | 0 |
| 5 |
Resist Curses: Power Defense (5 points) | 0 |
| 112 |
Total Powers Cost |
| Equipment |
END |
| Wind and Fire Wheels: (Total: 15 Active Cost, 17 Real Cost) Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 7) plus +1 with HTH Combat (Real Cost: 5) Notes: (x2 number of items) | 1 |
| Leather Armor: Armor (2 PD/2 ED) | 0 |
| Cost |
Maneuver |
|
Ninjitsu |
| 4 |
1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND |
| 4 |
2) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
3) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike |
| 3 |
4) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls |
| 4 |
5) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC |
| 5 |
6) Offensive Ranged Disarm: 1/2 Phase, +1 OCV, -1 DCV, Range +2, Disarm, +2 DC to Disarm |
| 4 |
7) Trip: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls |
| 5 |
8) Weapon Element: Blades, Empty Hand, Off Hand, Staffs, Thrown Knives, Axes, and Darts, Wind and Fire Wheels |
| 33 |
Total Martial Arts Cost |
|