Character Name: Rasgrid Raskstafferson, of the Red Night Hall Ravenbeards
Alternate Identities: Raskgrišr ap Raskstafr, kin Hrafnskegg auf Raušnįttstašr
Player Name: James D
HERO
SYSTEM
5th Edition
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15/20 12- / 13- HTH Damage 3d6/4d6 END [3/4]
14 DEX 10 12 14 12- OCV 5 DCV 5
13 CON 10 6 13 12-
10 BODY 10 0 10 11-
13 INT 10 3 13 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
15 PRE 10 5 15/25 12- / 14- PRE Attack: 3d6 / 5d6
14 COM 10 2 14 12-
3 PD 3 0 3/12 3/12 PD (0/5 rPD)
3 ED 3 0 3/11 3/11 ED (0/5 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
7 REC 6 2 7/8
26 END 26 0 26
25 STUN 25 0 25/28
7" Running 6 2 7"/11",
1" Swimming 2 -1 1"
2" Leaping 3 -1 2"/3" 49 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"No Dwarf is truly rich if any Dwarf is truly poor"
EXPERIENCE POINTS
Total earned: 113
Spent: 111
Unspent: 2
Base Points: 155
Disad Points: 25
Total Points: 291
MOVEMENT
Type Total
Run (6) 7"/11",
Swim (2) 1"
H. Leap (3") 2"/3"
V. Leap (2") 1"/1 1/2"
DEFENSES
Type Amount
Physical Defense 3/12
Res. Phys. Defense 0/5
Energy Defense 3/11
Res. Energy Defense 0/5
Mental Defense 8
Power Defense 8
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Passing Throw 1/2 +0 +0 3d6 / 4d6 +v/5; Target Falls; FMove
Freedom of Movement 1/2 +0 +3 Dodge All Attacks, Abort, FMove, 25 STR / 30 STR vs. Grabs
Passing Disarm 1/2 -1 -1 Disarm, 25 STR / 30 STR to Disarm; FMove
Quick Shot 1/2 +1 +0 Strike, +2 DC
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Psychological Limitation: Old-school follower of Eudemonia and her authentic causes (Common; Moderate)
5 Psychological Limitation: Protective of the Downtrodden (Uncommon; Moderate)
5 Dwarven Build
Notes: Does not passively float, difficulty in fitting standard clothes, etc.
1 Quirk: Beard Care & Braiding
1 Quirk: Does not respect hereditary nobility and/or wealth as much as is expected by society
1 Quirk: Loves things that shine, glow, and sparkle; especially polished gold and cut gems
1 Quirk: Curious
1 Quirk:
25 Total Disadvantages Cost

Character Name: Rasgrid Raskstafferson, of the Red Night Hall Ravenbeards
Alternate Identities: Raskgrišr ap Raskstafr, kin Hrafnskegg auf Raušnįttstašr
Player Name: James D
HERO
SYSTEM
5th Edition
SKILLS
Cost  Name
2 Penalty Skill Levels: +1 vs. Range Modifier with a tight group of attacks
3 Scholar
1
1) KS: Divine Era Folk Music (2 Active Points) 11-
2
2) KS: Dwarven Songs & Stories (3 Active Points) 12-
1
3) KS: Martial Art: Combat Casting (2 Active Points) 11-
1
4) KS: Martial Art: Laussfaegir (2 Active Points) 11-
2
5) KS: Teachings of Eudemonia (3 Active Points) 12-
1 Acrobatics 8-
3 Acting 12- (14-)
0 AK: Eastwall Mountains & their Dwarf-holds 8-
Notes: Includes Red Night Hall (where he grew up), Tinker's Peak, and various lesser holds and passes
3 Breakfall 12-
3 Climbing 12-
0 Concealment 8-
0 Deduction 8-
4 Gambling (Board Games, Dice Games) 12-
3 High Society 12- (14-)
0 Language: Common (Literate) (Everyman)
1 Language: Dwarven (Literate) (Everyman)
1 Mimicry 8-
2 Navigation (Land) 12-
3 Oratory 12- (14-)
0 Paramedics 8-
3 Persuasion 12- (14-)
3 Power 12- (14-)
0 PS: Cleric of Eudemonia (Everyman) 11-
3 PS: Folk Singer 12- (14-)
Notes: Frequently +1 from Perfect Pitch
3 Sleight Of Hand 12-
0 Stealth 8-
1 Streetwise 8-
2 Survival (Mountain, Underground (Everyman)) 12-
0 TF: Carts & Carridges (Everyman)
3 WF: Common Melee Weapons, Off Hand
1 Ventriloquism 8-
55 Total Skills Cost
PERKS
Cost  Name
1 Fringe Benefit: Bard
1 Fringe Benefit: Monk
2 Total Perks Cost
TALENTS
Cost  Name
3 Bump Of Direction
3 Perfect Pitch
0 Sense Power (Everyman)
3 I Drunk just as good Fight!
Notes: Pulp Hero; no movement or combat penalties from drunkenness
9 Total Talents Cost
 
POWERS
Cost  Power END
5 Dwarven Racial: Nightvision0
1 Dwarven Racial: LS (Longevity: 200 Years)0
2 Dwarven Endurance: +5 STR (5 Active Points); Dwarven Endurance (-1)
Notes: Does apply to: Encumbrance, Endurance, Lifting, Carrying, Holding, Weapon STR Min, Weapon STR to wield with various grips / hands, Casual Strength for covered uses. Doesn't apply to: Damage, Leaping, Throwing (distance or damage), Grabs / Entangles (making or escaping), most Contests of STR except directly related to covered uses
1
5 Perpetual Blessings of Eudaimonia: Elemental Control, 10-point powers
2
1) Blessing of Clear-Headedness: +10 PRE (10 Active Points); Defensive Only (-1)
2
2) Combat Luck, Less Lethal: (Total: 8 Active Cost, 4 Real Cost) +3 PD, Hardened (+1/4) (4 Active Points); Luck Based (-1/2), Nonpersistent (-1/4) (Real Cost: 2) plus +3 ED, Hardened (+1/4) (4 Active Points); Luck Based (-1/2), Nonpersistent (-1/4) (Real Cost: 2)
0
5
3) Blessing of Poison Immunity: Life Support (Immunity: All terrestrial poisons and chemical warfare agents) (10 Active Points); By special effect, does not prevent harmless levels of intoxication (-0)
0
5
4) Blessing of Curse Resistance: (Total: 10 Active Cost, 10 Real Cost) +5 Mental Defense (8 points total) (Real Cost: 5) plus Power Defense (5 points) (Real Cost: 5)
0
5
5) Blessed Endurance: (Total: 10 Active Cost, 10 Real Cost) Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) (Real Cost: 7) plus Difficult To Dispel (x2 Active Points; +1/4) for up to 14 Active Points of REC (3 Active Points) (Real Cost: 3)
1
50 Multipower, 50-point reserve
1u
1) Blessed Presence: +15 PRE (15 Active Points)
2u
2) Running Song: (Total: 24 Active Cost, 24 Real Cost) Running +4" (7"/11" total), Reduced Endurance (0 END; +1/2), Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) (24 Active Points) (Real Cost: 24)
0
1u
3) Lucky Song: (Total: 12 Active Cost, 12 Real Cost) Luck 1d6, Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) (12 Active Points) (Real Cost: 12)
0
1u
4) Enduring Song: (Total: 14 Active Cost, 14 Real Cost) Power Defense (3 points), Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) (7 Active Points) (Real Cost: 7) plus Mental Defense (3 points), Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) (7 Active Points) (Real Cost: 7)
0
2u
5) Holding The Line Song: (Total: 26 Active Cost, 21 Real Cost) Knockback Resistance -2", Usable Simultaneously (up to 8 people at once; +1) (8 Active Points) (Real Cost: 8) plus +5 PRE, Usable Simultaneously (up to 8 people at once; +1) (10 Active Points); Defensive Only (-1) (Real Cost: 5) plus +2 PD, Usable Simultaneously (up to 8 people at once; +1) (4 Active Points) (Real Cost: 4) plus +2 ED, Usable Simultaneously (up to 8 people at once; +1) (4 Active Points) (Real Cost: 4)
0
3u
6) Vicious Mockery: Ego Attack 5d6 (Human class of minds) (50 Active Points); Incantations (-1/4), Does Not Provide Mental Awareness (-1/4), Limited Power Target must be aware of attack (-1/4)
5
2u
7) Minor Healing: (Total: 29 Active Cost, 24 Real Cost) Healing Simplified Healing 1d6, Can Heal Limbs, Ranged (+1/2) (22 Active Points); Incantations (-1/4) (Real Cost: 18) plus Healing END 0 1/2d6, Ranged (+1/2) (7 Active Points); Incantations (-1/4) (Real Cost: 6)
3
2u
8) Esuna: Dispel Status Effects: Disease, Poison, Blind, etc. 5d6, any Status Effect power one at a time (+1/4), Cumulative (60 points; +3/4) (30 Active Points); Incantations (-1/4)
3
5u
9) Prismatic Blast: Energy Blast 8d6, Variable Special Effects (Limited Group of SFX; +1/4) (50 Active Points)
Notes: Red = Fire, Orange = Acid, Yellow = Lightning, Green = Poison, Blue = Cold, Indigo = Force, Violet = Radiance
5
1u
10) Dwarven Traditional Crafting Song: (Total: 14 Active Cost, 14 Real Cost) Detect Depth and Slope A Single Thing 12- (Unusual Group) (Real Cost: 3) plus +1 with Craftsmanship skills, Usable Simultaneously (up to 2 people at once; +1/2) (7 Active Points) (Real Cost: 7) plus +1 REC, Usable Simultaneously (up to 8 people at once; +1) (4 Active Points) (Real Cost: 4)
0
1u
11) Detect Bad Air: (Total: 13 Active Cost, 13 Real Cost) Detect Bad Air A Single Thing 12- (Smell/Taste Group), Discriminatory (Real Cost: 8) plus Life Support (Expanded Breathing) (Real Cost: 5)
0
2u
12) Song of Idealization: Minor Transform 1d6+1 (standard effect: 4 points) (Substance into idealized substance), Improved Results Group (+1/4), Area Of Effect (One Hex; +1/2) (23 Active Points)
Notes: Originally for Purify Air and Purify Water, but can also be used on food, etc.
2
2u
13) Song of Confusion: Change Environment 2" radius (-2 OCV), Selective Target (+1/2) (22 Active Points)
2
2u
14) Dazing Vibrations: Energy Blast 2d6+1, No Normal Defense (Sealed Head Armor, Automata or otherwise non-biological; +1) (24 Active Points)
2
2u
15) Ward vs Undead: Change Environment 2" radius (-1 to Characteristic Roll or Skill Roll, Long-Lasting 6 Hours) (25 Active Points)
2
2u
16) Prestidigitation: Telekinesis (2 STR), Fine Manipulation, Area Of Effect (One Hex; +1/2), Selective (+1/4) (23 Active Points)
2
1u
17) Candleflare: Energy Blast 1d6, Variable Special Effects (Limited Group of SFX; +1/4), Area Of Effect (2" Radius; +1 1/4), Selective (+1/4) (14 Active Points)
Notes: Red = Fire, Orange = Acid, Yellow = Lightning, Green = Poison, Blue = Cold, Indigo = Force, Violet = Radiance
1
1u
18) Eudaimonia's Goblet: Minor Transform 1d6 (Liquid into Mead) (10 Active Points); Limited Target Liquid (-1/4)
1
4u
19) Bardic Condemnation: (Total: 50 Active Cost, 40 Real Cost) Drain Two Social Characteristics or Powers 1d6, Any two social characteristics or powers simultaneously (+1/2), Penetrating (+1/2), Based On EGO Combat Value (Mental Defense applies; +1), Delayed Return Rate (points return at the rate of 5 per Month; +2) (50 Active Points); Limited Power Target Must Be Aware Of Attack (-1/4) (Real Cost: 40)
5
4u
20) Limit Break I: Otto's Irresistible Dance: Entangle 2d6, 2 DEF, Takes No Damage From Physical Attacks (+1/4), Works Against EGO, Not STR (+1/4), Based On EGO Combat Value (Mental Defense applies; +1) (50 Active Points); Cannot Form Barriers (-1/4)
Notes: Reworked version of Mental Paralysis, see UM p. 64-65
5
1u
21) Crow Vision: Clairsentience (Sight Group), Increased Arc Of Perception (360 Degrees), Telescopic: +8, Reduced Endurance (0 END; +1/2) (43 Active Points); Perception point is fixed at 150" (~984 feet) directly above caster (-1), Cannot be aided by equipment (-1/2), Gestures (-1/4), Incantations (-1/4)
Notes: Asterian Imperial Infantry Magic standard spell
0
1u
22) Blessing the Feast: Cosmetic Transform 1d6 (Chill, Warm, or Flavor Nonliving Objects, Time), Improved Results Group (+1/4), Area Of Effect (One Hex; +1/2), Selective (+1/4) (10 Active Points); Limited Target Nonliving material (-1/4)
1
3u
23) Declare Festival: Change Environment 1" radius (-1 to Characteristic Roll or Skill Roll, Long-Lasting 6 Hours), MegaScale (1" = 10 km; +1/2) (30 Active Points)
Notes: There are 108 main gods, and countless lesser ones; along with local heroes, seasaonal events, etc.. There's always *some* sort of festival to be declared. Penalties are to EGO rolls not to celebrate, or not to celebrate harder.
3
5u
24) Dispel Malignant Forces: Dispel 6d6, any Malignant Forces power one at a time (+1/4), Reduced Endurance (1/2 END; +1/4), Cumulative (288 points; +1 1/4) (49 Active Points)
2
5u
25) Aura of Hope: Change Environment 1" radius (+3 to Characteristic Roll or Skill Roll (EGO), Long-Lasting 20 Minutes), Ranged (+1/2), Usable Simultaneously (up to 32 people at once; +1 1/2) (48 Active Points)
5
5u
26) Holy Blast: Energy Blast 4d6, Affects Desolidified Any form of Desolidification (+1/2), No Normal Defense (Only vs. Demons, Undead, Ancient Evil, Abominations, and Creatures of Horror or Terror; +1) (50 Active Points)
5
2u
27) Eight Tons of Iron: (Total: 25 Active Cost, 23 Real Cost) +10 PRE (Real Cost: 10) plus +5 STR (5 Active Points); No Figured Characteristics (-1/2) (Real Cost: 3) plus Autofire (2 shots; +1/4) for up to 20 Active Points of STR (5 Active Points) (Real Cost: 5) plus +1 with HTH Combat (Real Cost: 5)
2
2u
28) Eight Tons of Steel: (Total: 25 Active Cost, 23 Real Cost) +5 PRE (Real Cost: 5) plus +5 STR, Autofire (2 shots; +1/4) (6 Active Points); No Figured Characteristics (-1/2) (Real Cost: 4) plus +2 PD (Real Cost: 2) plus Knockback Resistance -1" (Real Cost: 2) plus Physical Damage Reduction, 25% (Real Cost: 10)
1
2u
29) Eight Tons of Gold: (Total: 25 Active Cost, 19 Real Cost) Does Knockback (+1/4) for up to 33 Active Points of PRE (8 Active Points) (Real Cost: 8) plus Suppress Any Knockback-reducing power 2d6 (standard effect: 6 points), [two powers] simultaneously (+1/2), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Half Phase Action to reset; +1/4) (17 Active Points); Instant (-1/2) (Real Cost: 11)
3
1u
30) Descending Chord: Gliding 10", Position Shift, Usable Simultaneously (up to 2 people at once; +1/2) (22 Active Points); Parachute-like (-1/2)
0
1u
31) Bardic Flair: Naked Advantage: Variable Special Effects (Limited Group of SFX; +1/4) for up to 30 Active Points, Usable As Attack (+1) (14 Active Points)
1
151 Total Powers Cost
EQUIPMENT
Equipment END
Chain Hauberk, etc.: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2), Real Armor (-1/4)
Notes: Has been lightened and extended to provide 5/5 coverage overall
0
Steel cap and steel-toed boots: (Total: 0 Active Cost, 0 Real Cost)
Notes: 7/7 coverage for full head (via extension) and feet)
0
Shepherd's Axe: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4)0
Climbing Axe / Pick: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2), Real Weapon (-1/4)
Notes: (x2 number of items) Leather wrist straps
0
Pick / Hammer: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4)0
Utility Knife: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4)0
Rope, 8"
Notes: 50'
0
Climbing Gear
Notes: +2 to Climbing rolls
0
Lyre0
Doppel Axe: (Total: 0 Active Cost, 0 Real Cost) 0
Necklace / Amulet: Amulet of Performance (Gold Grade): (Total: 0 Active Cost, 0 Real Cost)
Notes: Any sound the wearer makes, at their discretion, can be heard clearly over an acre (a good sized town square)(22“ radius)
0
Weapon: Dueling Wand: (Total: 0 Active Cost, 0 Real Cost)
Notes: Counts as a Main Gauche for parrying: +2 w/ Block, Bind, Takeaway, Disarm +2 DEF, hand only Brass Needle, Crystal Shard: 4d6 EB (Phys), or +2 DC to matching spell (n/a) Scorn: 2d5 Ego Attack, or +1d6 to matching Ego Attack
0
Instrument: Last Gift of the Master: (Total: 0 Active Cost, 0 Real Cost)
Notes: +3 to all PRE skills. Still smells of cheese.
0
Ring: Hawk's Eye: (Total: 0 Active Cost, 0 Real Cost)
Notes: +4 Range Mods, +4 Telescopic, Feather Fall (5" Gliding (down only))
0
Ring: Selkie's Ring: (Total: 0 Active Cost, 0 Real Cost)
Notes: +2" Swimming, Resist Cold, Resis Pressure, 15 minutes of Breath Holding
0
MARTIAL ARTS MANEUVERS
Cost  Maneuver
6 Weapon Element: Axes, Maces, Hammers, and Picks, Clubs, Dueling Wands, Empty Hand (Default), Improvised Weapons, Spells, Two-Handed Weapons
Martial Art: Laussfaegir
5 Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, 3d6 / 4d6 +v/5; Target Falls; FMove
5 Freedom of Movement: 1/2 Phase, +0 OCV, +3 DCV, Dodge All Attacks, Abort, FMove, 25 STR / 30 STR vs. Grabs
5 Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 25 STR / 30 STR to Disarm; FMove
Martial Art: Combat Casting
4 Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC
25 Total Martial Arts Cost

Character Name: Rasgrid Raskstafferson, of the Red Night Hall Ravenbeards
Alternate Identities: Raskgrišr ap Raskstafr, kin Hrafnskegg auf Raušnįttstašr
Player Name: James D
HERO
SYSTEM
5th Edition
APPEARANCE
Hair Color: Black
Eye Color: Amber
Height: 1.44 m
Weight: 80.00 kg
Description:
Slightly taller than the average Dwarf, with raven-black hair, amber eyes, and a fairly light complexion.
BACKGROUND
Rasgrid Raskstafferson, of the Red Night Hall Ravenbeards
Raskgrišr ap Raskstafr, kin Hrafnskegg af Raušnįttstašr
Raskgrišr ap Raskstafr ap Raskbaršr ap Dagbaršr ap Dagfinnr ap Finnvišr ap Finngaršr ap FinnulfR
Formerly of Red Night Hall. Was a typical Dwarven tavern bard / folk singer who had a vision and blessing from Eudemonia and became much more aware of social causes and the plight of the common Dwarf in these increasingly decadent times. He normally sings, accompanying himself on a small wire-strung harp for more formal or complex songs. He is a practitioner of the obscure Dwarven martial art Laussfaegir, which roughly translates to "The Artistry of Unimpeded Movement".
PERSONALITY/MOTIVATION
POWERS/TACTICS
CAMPAIGN USE
Character created with Hero Designer (version 20200630)