| Cost |
Name |
| 2 |
Penalty Skill Levels: +1 vs. Range Modifier with a tight group of attacks |
|
|
| 3 |
Scholar |
| 1 |
1) KS: Divine Era Folk Music (2 Active Points) 11- |
| 2 |
2) KS: Dwarven Songs & Stories (3 Active Points) 12- |
| 1 |
3) KS: Martial Art: Combat Casting (2 Active Points) 11- |
| 1 |
4) KS: Martial Art: Laussfaegir (2 Active Points) 11- |
| 2 |
5) KS: Teachings of Eudemonia (3 Active Points) 12- |
| 1 |
Acrobatics 8- |
| 3 |
Acting 12- (14-) |
| 0 |
AK: Eastwall Mountains & their Dwarf-holds 8- Notes: Includes Red Night Hall (where he grew up), Tinker's Peak, and various lesser holds and passes |
| 3 |
Breakfall 12- |
| 3 |
Climbing 12- |
| 0 |
Concealment 8- |
| 0 |
Deduction 8- |
| 4 |
Gambling (Board Games, Dice Games) 12- |
| 3 |
High Society 12- (14-) |
| 0 |
Language: Common (Literate) (Everyman) |
| 1 |
Language: Dwarven (Literate) (Everyman) |
| 1 |
Mimicry 8- |
| 2 |
Navigation (Land) 12- |
| 3 |
Oratory 12- (14-) |
| 0 |
Paramedics 8- |
| 3 |
Persuasion 12- (14-) |
| 3 |
Power 12- (14-) |
| 0 |
PS: Cleric of Eudemonia (Everyman) 11- |
| 3 |
PS: Folk Singer 12- (14-) Notes: Frequently +1 from Perfect Pitch |
| 3 |
Sleight Of Hand 12- |
| 0 |
Stealth 8- |
| 1 |
Streetwise 8- |
| 2 |
Survival (Mountain, Underground (Everyman)) 12- |
| 0 |
TF: Carts & Carridges (Everyman) |
| 3 |
WF: Common Melee Weapons, Off Hand |
| 1 |
Ventriloquism 8- |
| 55 |
Total Skills Cost |
| Cost |
Name |
| 1 |
Fringe Benefit: Bard |
| 1 |
Fringe Benefit: Monk |
| 2 |
Total Perks Cost |
| Cost |
Name |
| 3 |
Bump Of Direction |
| 3 |
Perfect Pitch |
| 0 |
Sense Power (Everyman) |
| 3 |
I Drunk just as good Fight! Notes: Pulp Hero; no movement or combat penalties from drunkenness |
| 9 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 5 |
Dwarven Racial: Nightvision | 0 |
| 1 |
Dwarven Racial: LS (Longevity: 200 Years) | 0 |
| 2 |
Dwarven Endurance: +5 STR (5 Active Points); Dwarven Endurance (-1) Notes: Does apply to: Encumbrance, Endurance, Lifting, Carrying, Holding, Weapon STR Min, Weapon STR to wield with various grips / hands, Casual Strength for covered uses.
Doesn't apply to: Damage, Leaping, Throwing (distance or damage), Grabs / Entangles (making or escaping), most Contests of STR except directly related to covered uses | 1 |
| 5 |
Perpetual Blessings of Eudaimonia: Elemental Control, 10-point powers | |
| 2 |
1) Blessing of Clear-Headedness: +10 PRE (10 Active Points); Defensive Only (-1) | |
| 2 |
2) Combat Luck, Less Lethal: (Total: 8 Active Cost, 4 Real Cost) +3 PD, Hardened (+1/4) (4 Active Points); Luck Based (-1/2), Nonpersistent (-1/4) (Real Cost: 2) plus +3 ED, Hardened (+1/4) (4 Active Points); Luck Based (-1/2), Nonpersistent (-1/4) (Real Cost: 2) | 0 |
| 5 |
3) Blessing of Poison Immunity: Life Support (Immunity: All terrestrial poisons and chemical warfare agents) (10 Active Points); By special effect, does not prevent harmless levels of intoxication (-0) | 0 |
| 5 |
4) Blessing of Curse Resistance: (Total: 10 Active Cost, 10 Real Cost) +5 Mental Defense (8 points total) (Real Cost: 5) plus Power Defense (5 points) (Real Cost: 5) | 0 |
| 5 |
5) Blessed Endurance: (Total: 10 Active Cost, 10 Real Cost) Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) (Real Cost: 7) plus Difficult To Dispel (x2 Active Points; +1/4) for up to 14 Active Points of REC (3 Active Points) (Real Cost: 3) | 1 |
| 50 |
Multipower, 50-point reserve | |
| 1u |
1) Blessed Presence: +15 PRE (15 Active Points) | |
| 2u |
2) Running Song: (Total: 24 Active Cost, 24 Real Cost) Running +4" (7"/11" total), Reduced Endurance (0 END; +1/2), Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) (24 Active Points) (Real Cost: 24) | 0 |
| 1u |
3) Lucky Song: (Total: 12 Active Cost, 12 Real Cost) Luck 1d6, Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) (12 Active Points) (Real Cost: 12) | 0 |
| 1u |
4) Enduring Song: (Total: 14 Active Cost, 14 Real Cost) Power Defense (3 points), Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) (7 Active Points) (Real Cost: 7) plus Mental Defense (3 points), Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) (7 Active Points) (Real Cost: 7) | 0 |
| 2u |
5) Holding The Line Song: (Total: 26 Active Cost, 21 Real Cost) Knockback Resistance -2", Usable Simultaneously (up to 8 people at once; +1) (8 Active Points) (Real Cost: 8) plus +5 PRE, Usable Simultaneously (up to 8 people at once; +1) (10 Active Points); Defensive Only (-1) (Real Cost: 5) plus +2 PD, Usable Simultaneously (up to 8 people at once; +1) (4 Active Points) (Real Cost: 4) plus +2 ED, Usable Simultaneously (up to 8 people at once; +1) (4 Active Points) (Real Cost: 4) | 0 |
| 3u |
6) Vicious Mockery: Ego Attack 5d6 (Human class of minds) (50 Active Points); Incantations (-1/4), Does Not Provide Mental Awareness (-1/4), Limited Power Target must be aware of attack (-1/4) | 5 |
| 2u |
7) Minor Healing: (Total: 29 Active Cost, 24 Real Cost) Healing Simplified Healing 1d6, Can Heal Limbs, Ranged (+1/2) (22 Active Points); Incantations (-1/4) (Real Cost: 18) plus Healing END 0 1/2d6, Ranged (+1/2) (7 Active Points); Incantations (-1/4) (Real Cost: 6) | 3 |
| 2u |
8) Esuna: Dispel Status Effects: Disease, Poison, Blind, etc. 5d6, any Status Effect power one at a time (+1/4), Cumulative (60 points; +3/4) (30 Active Points); Incantations (-1/4) | 3 |
| 5u |
9) Prismatic Blast: Energy Blast 8d6, Variable Special Effects (Limited Group of SFX; +1/4) (50 Active Points)Notes: Red = Fire, Orange = Acid, Yellow = Lightning, Green = Poison, Blue = Cold, Indigo = Force, Violet = Radiance | 5 |
| 1u |
10) Dwarven Traditional Crafting Song: (Total: 14 Active Cost, 14 Real Cost) Detect Depth and Slope A Single Thing 12- (Unusual Group) (Real Cost: 3) plus +1 with Craftsmanship skills, Usable Simultaneously (up to 2 people at once; +1/2) (7 Active Points) (Real Cost: 7) plus +1 REC, Usable Simultaneously (up to 8 people at once; +1) (4 Active Points) (Real Cost: 4) | 0 |
| 1u |
11) Detect Bad Air: (Total: 13 Active Cost, 13 Real Cost) Detect Bad Air A Single Thing 12- (Smell/Taste Group), Discriminatory (Real Cost: 8) plus Life Support (Expanded Breathing) (Real Cost: 5) | 0 |
| 2u |
12) Song of Idealization: Minor Transform 1d6+1 (standard effect: 4 points) (Substance into idealized substance), Improved Results Group (+1/4), Area Of Effect (One Hex; +1/2) (23 Active Points)Notes: Originally for Purify Air and Purify Water, but can also be used on food, etc. | 2 |
| 2u |
13) Song of Confusion: Change Environment 2" radius (-2 OCV), Selective Target (+1/2) (22 Active Points) | 2 |
| 2u |
14) Dazing Vibrations: Energy Blast 2d6+1, No Normal Defense (Sealed Head Armor, Automata or otherwise non-biological; +1) (24 Active Points) | 2 |
| 2u |
15) Ward vs Undead: Change Environment 2" radius (-1 to Characteristic Roll or Skill Roll, Long-Lasting 6 Hours) (25 Active Points) | 2 |
| 2u |
16) Prestidigitation: Telekinesis (2 STR), Fine Manipulation, Area Of Effect (One Hex; +1/2), Selective (+1/4) (23 Active Points) | 2 |
| 1u |
17) Candleflare: Energy Blast 1d6, Variable Special Effects (Limited Group of SFX; +1/4), Area Of Effect (2" Radius; +1 1/4), Selective (+1/4) (14 Active Points)Notes: Red = Fire, Orange = Acid, Yellow = Lightning, Green = Poison, Blue = Cold, Indigo = Force, Violet = Radiance | 1 |
| 1u |
18) Eudaimonia's Goblet: Minor Transform 1d6 (Liquid into Mead) (10 Active Points); Limited Target Liquid (-1/4) | 1 |
| 4u |
19) Bardic Condemnation: (Total: 50 Active Cost, 40 Real Cost) Drain Two Social Characteristics or Powers 1d6, Any two social characteristics or powers simultaneously (+1/2), Penetrating (+1/2), Based On EGO Combat Value (Mental Defense applies; +1), Delayed Return Rate (points return at the rate of 5 per Month; +2) (50 Active Points); Limited Power Target Must Be Aware Of Attack (-1/4) (Real Cost: 40) | 5 |
| 4u |
20) Limit Break I: Otto's Irresistible Dance: Entangle 2d6, 2 DEF, Takes No Damage From Physical Attacks (+1/4), Works Against EGO, Not STR (+1/4), Based On EGO Combat Value (Mental Defense applies; +1) (50 Active Points); Cannot Form Barriers (-1/4)Notes: Reworked version of Mental Paralysis, see UM p. 64-65 | 5 |
| 1u |
21) Crow Vision: Clairsentience (Sight Group), Increased Arc Of Perception (360 Degrees), Telescopic: +8, Reduced Endurance (0 END; +1/2) (43 Active Points); Perception point is fixed at 150" (~984 feet) directly above caster (-1), Cannot be aided by equipment (-1/2), Gestures (-1/4), Incantations (-1/4)Notes: Asterian Imperial Infantry Magic standard spell | 0 |
| 1u |
22) Blessing the Feast: Cosmetic Transform 1d6 (Chill, Warm, or Flavor Nonliving Objects, Time), Improved Results Group (+1/4), Area Of Effect (One Hex; +1/2), Selective (+1/4) (10 Active Points); Limited Target Nonliving material (-1/4) | 1 |
| 3u |
23) Declare Festival: Change Environment 1" radius (-1 to Characteristic Roll or Skill Roll, Long-Lasting 6 Hours), MegaScale (1" = 10 km; +1/2) (30 Active Points)Notes: There are 108 main gods, and countless lesser ones; along with local heroes, seasaonal events, etc.. There's always *some* sort of festival to be declared. Penalties are to EGO rolls not to celebrate, or not to celebrate harder. | 3 |
| 5u |
24) Dispel Malignant Forces: Dispel 6d6, any Malignant Forces power one at a time (+1/4), Reduced Endurance (1/2 END; +1/4), Cumulative (288 points; +1 1/4) (49 Active Points) | 2 |
| 5u |
25) Aura of Hope: Change Environment 1" radius (+3 to Characteristic Roll or Skill Roll (EGO), Long-Lasting 20 Minutes), Ranged (+1/2), Usable Simultaneously (up to 32 people at once; +1 1/2) (48 Active Points) | 5 |
| 5u |
26) Holy Blast: Energy Blast 4d6, Affects Desolidified Any form of Desolidification (+1/2), No Normal Defense (Only vs. Demons, Undead, Ancient Evil, Abominations, and Creatures of Horror or Terror; +1) (50 Active Points) | 5 |
| 2u |
27) Eight Tons of Iron: (Total: 25 Active Cost, 23 Real Cost) +10 PRE (Real Cost: 10) plus +5 STR (5 Active Points); No Figured Characteristics (-1/2) (Real Cost: 3) plus Autofire (2 shots; +1/4) for up to 20 Active Points of STR (5 Active Points) (Real Cost: 5) plus +1 with HTH Combat (Real Cost: 5) | 2 |
| 2u |
28) Eight Tons of Steel: (Total: 25 Active Cost, 23 Real Cost) +5 PRE (Real Cost: 5) plus +5 STR, Autofire (2 shots; +1/4) (6 Active Points); No Figured Characteristics (-1/2) (Real Cost: 4) plus +2 PD (Real Cost: 2) plus Knockback Resistance -1" (Real Cost: 2) plus Physical Damage Reduction, 25% (Real Cost: 10) | 1 |
| 2u |
29) Eight Tons of Gold: (Total: 25 Active Cost, 19 Real Cost) Does Knockback (+1/4) for up to 33 Active Points of PRE (8 Active Points) (Real Cost: 8) plus Suppress Any Knockback-reducing power 2d6 (standard effect: 6 points), [two powers] simultaneously (+1/2), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Half Phase Action to reset; +1/4) (17 Active Points); Instant (-1/2) (Real Cost: 11) | 3 |
| 1u |
30) Descending Chord: Gliding 10", Position Shift, Usable Simultaneously (up to 2 people at once; +1/2) (22 Active Points); Parachute-like (-1/2) | 0 |
| 1u |
31) Bardic Flair: Naked Advantage: Variable Special Effects (Limited Group of SFX; +1/4) for up to 30 Active Points, Usable As Attack (+1) (14 Active Points) | 1 |
| 151 |
Total Powers Cost |
| Equipment |
END |
| Chain Hauberk, etc.: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2), Real Armor (-1/4) Notes: Has been lightened and extended to provide 5/5 coverage overall | 0 |
| Steel cap and steel-toed boots: (Total: 0 Active Cost, 0 Real Cost) Notes: 7/7 coverage for full head (via extension) and feet) | 0 |
| Shepherd's Axe: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) | 0 |
| Climbing Axe / Pick: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2), Real Weapon (-1/4) Notes: (x2 number of items)
Leather wrist straps | 0 |
| Pick / Hammer: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) | 0 |
| Utility Knife: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4) | 0 |
| Rope, 8" Notes: 50' | 0 |
| Climbing Gear Notes: +2 to Climbing rolls | 0 |
| Lyre | 0 |
| Doppel Axe: (Total: 0 Active Cost, 0 Real Cost) | 0 |
| Necklace / Amulet: Amulet of Performance (Gold Grade): (Total: 0 Active Cost, 0 Real Cost) Notes: Any sound the wearer makes, at their discretion, can be heard clearly over an acre (a good sized town square)(22 radius) | 0 |
| Weapon: Dueling Wand: (Total: 0 Active Cost, 0 Real Cost) Notes: Counts as a Main Gauche for parrying: +2 w/ Block, Bind, Takeaway, Disarm
+2 DEF, hand only
Brass Needle, Crystal Shard: 4d6 EB (Phys), or +2 DC to matching spell (n/a)
Scorn: 2d5 Ego Attack, or +1d6 to matching Ego Attack | 0 |
| Instrument: Last Gift of the Master: (Total: 0 Active Cost, 0 Real Cost) Notes: +3 to all PRE skills. Still smells of cheese. | 0 |
| Ring: Hawk's Eye: (Total: 0 Active Cost, 0 Real Cost) Notes: +4 Range Mods, +4 Telescopic, Feather Fall (5" Gliding (down only)) | 0 |
| Ring: Selkie's Ring: (Total: 0 Active Cost, 0 Real Cost) Notes: +2" Swimming, Resist Cold, Resis Pressure, 15 minutes of Breath Holding | 0 |
| Cost |
Maneuver |
| 6 |
Weapon Element: Axes, Maces, Hammers, and Picks, Clubs, Dueling Wands, Empty Hand (Default), Improvised Weapons, Spells, Two-Handed Weapons |
|
Martial Art: Laussfaegir |
| 5 |
Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, 3d6 / 4d6 +v/5; Target Falls; FMove |
| 5 |
Freedom of Movement: 1/2 Phase, +0 OCV, +3 DCV, Dodge All Attacks, Abort, FMove, 25 STR / 30 STR vs. Grabs |
| 5 |
Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 25 STR / 30 STR to Disarm; FMove |
|
Martial Art: Combat Casting |
| 4 |
Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC |
| 25 |
Total Martial Arts Cost |
|