| Cost |
Power |
END |
| 10 |
Body of Water: Elemental Control, 20-point powers | |
| 5 |
1) Water Drowns Fire: +20 ED (20 Active Points); Only vs. Fire/Heat (-1) | |
| 10 |
2) Physical Damage Reduction, 50% (20 Active Points) | 0 |
| 16 |
3) Be Like Water: Invisibility to Sight and Hearing Groups , Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Conditional Power Power Only Works In Water (-1 1/2) | 0 |
| 5 |
Discriminatory with Normal Smell | 0 |
| 8 |
Life Support (Breathes Water; Safe in High Pressure; Safe in Intense Cold) | 0 |
| 5 |
Nightvision | 0 |
| 52 |
Multipower, 52-point reserve | |
| 2u |
1) Aqueaous Bite: Hand-To-Hand Attack +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) | 0 |
| 5u |
2) Water Jet: Energy Blast 10d6 (50 Active Points) | 5 |
| 3u |
3) Water Breath: Energy Blast 5d6, Area Of Effect (6" Cone; +1) (50 Active Points); No Range (-1/2) | 5 |
| 5u |
4) Explosive Water Ball: Energy Blast 6d6, Reduced Endurance (1/2 END; +1/4), Explosion (+1/2) (52 Active Points) | 2 |
| 4u |
5) Sense Water: Detect A Class Of Things 20- (Smell/Taste Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Perceive into a single other dimension, Range, Tracking (40 Active Points) | 0 |
| 130 |
Total Powers Cost |