User Tools

Site Tools


tyving

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
tyving [2025/11/09 10:30] – nmorsetyving [2025/12/07 22:33] (current) – nmorse
Line 18: Line 18:
  
 ===Military=== ===Military===
-Being a border city, and territorial stronghold, Tyving has a solid military presence.  The Earl's guard numbers nearly one thousand and is a solid defensive infantry unit.  In addition, the Governor has one century of heavy horse cavalry and two of light chocobos.  Riverfront is also home to a [[River Guard]] base, with as many as a dozen combat vessels assigned to it at any given time.+Being a border city, and territorial stronghold, Tyving has a solid military presence, and decent enough walls.  The Earl's guard numbers nearly one thousand and is a solid defensive infantry unit.  In addition, the Governor has one century of heavy horse cavalry and two of light chocobos.  Riverfront is also home to a [[River Guard]] base, with as many as a dozen combat vessels assigned to it at any given time.
  
 Up until last year, Barony [[Verm]], just downstream of the city, was the main base of operations of the major mercenary company [[Red Banner]].  At this time, they are contracted to the Sultan of [[Arasha]], and tied up in the big war down in the [[Hazad Caliphate]].  (Verm is perfectly safe, as the town is literally comprised three-quarters of Red Banner veterans!) Up until last year, Barony [[Verm]], just downstream of the city, was the main base of operations of the major mercenary company [[Red Banner]].  At this time, they are contracted to the Sultan of [[Arasha]], and tied up in the big war down in the [[Hazad Caliphate]].  (Verm is perfectly safe, as the town is literally comprised three-quarters of Red Banner veterans!)
  
 ===Locales=== ===Locales===
 +The above map is currently depicting major locations and important roads only.
   *Apricourt Barony: A small but thriving town on the west side of the Castella River, surrounded by the apricot groves.   *Apricourt Barony: A small but thriving town on the west side of the Castella River, surrounded by the apricot groves.
   *Bergamini Pier: Home base for the River Guard.  Pretty much an autonomous fortress in its own right.   *Bergamini Pier: Home base for the River Guard.  Pretty much an autonomous fortress in its own right.
-  *Caitlan: (Not depicted) A sub-district that is home to the city's [[Pumakin]] population, known for it's nigh-life.  The //Street of Soft Lamps// is __adjacent__, not __inside__ the bounds of Caitlan.+  *Caitlan: (Not depicted) A sub-district that is home to the city's [[Pumakin]] population, known for it's nigh-life.  The //Street of Soft Lamps// is __adjacent__, not __inside__ the bounds of Caitlan.  Shrines to both Perih Vashai and Grimalkin are located here. 
 +  *Castella's Shrine: located across the river between the North and South bridges, this monument serves to honor the Named spirit of the [[Castella River]].
   *Castle Tyving: Home to the Earl and his military forces   *Castle Tyving: Home to the Earl and his military forces
   *Cavalry Gate: Formerly the South Gate, until the Imperial Cavalry set up shop in Fort Guillet.   *Cavalry Gate: Formerly the South Gate, until the Imperial Cavalry set up shop in Fort Guillet.
   *Fort Guillet: Headquarters of the Governor's cavalry.  Earl Tyving blocked the construction of the fort //attached// to the city walls, thus it is located a half mile out on a prominent hill.   *Fort Guillet: Headquarters of the Governor's cavalry.  Earl Tyving blocked the construction of the fort //attached// to the city walls, thus it is located a half mile out on a prominent hill.
   *Grand Market Square: Home to the Merchan't Guild, the Mercenaries Guild, and most of the land-based trading concerns.   *Grand Market Square: Home to the Merchan't Guild, the Mercenaries Guild, and most of the land-based trading concerns.
-  *Herdsman's District: Located outside the walls through the North gate, and surrounding the Trade Road as it approaches the city.  Includes the slaughterhouses, the dairy warehouses, the butteries, and the cheesemongers.+  *Herdsman's District: Located outside the walls through the North gate, and surrounding the Trade Road as it approaches the city.  Includes the slaughterhouses, the dairy warehouses, the butteries, and the cheesemongers.  Odds are good there's a shrine to Madness here.
   *Hong Shu: Headquarters of the Uruk Mandarinate trading interests.  A bit more organized than the Elves over in Minas Ethyl.  As a note, most NON-Mandarinate Uruks live up by the Tanner's Gate.   *Hong Shu: Headquarters of the Uruk Mandarinate trading interests.  A bit more organized than the Elves over in Minas Ethyl.  As a note, most NON-Mandarinate Uruks live up by the Tanner's Gate.
 +  *Lane of Soft Lamps: Wink, wink, nudge, nudge, say no more, say no more!
   *Miller's Gate: Primary point of entry for grain-based goods.  The Temple of Retemed(Golden Sheaf) is nearby, rather than in the Temple Square.   *Miller's Gate: Primary point of entry for grain-based goods.  The Temple of Retemed(Golden Sheaf) is nearby, rather than in the Temple Square.
   *Minas Ethyl: A smaller, well defined district housing the Elven trade factors, interfering Elven nobles, and their troops.   *Minas Ethyl: A smaller, well defined district housing the Elven trade factors, interfering Elven nobles, and their troops.
Line 39: Line 42:
   *Spriggan Row: (Not depicted) A narrow neighborhood between the Riverside wall and Castle Tyving.  Primary neighborhood for [[True Goblins]].   *Spriggan Row: (Not depicted) A narrow neighborhood between the Riverside wall and Castle Tyving.  Primary neighborhood for [[True Goblins]].
   *Tanner's Gate: The smelliest district, also outside the walls.  The Imperial Alchenist's School had a research facility here: it is best one not swim in Scintillating Lake.   *Tanner's Gate: The smelliest district, also outside the walls.  The Imperial Alchenist's School had a research facility here: it is best one not swim in Scintillating Lake.
-  *Temple Square: Multiple temples here: Flowing Waters, Purity, Roads, and Sun.  Also a shrine to Shralindra and a dispensary run by monks of the Oh God.+  *Temple Square: Multiple temples here: Flowing Waters, The Muse, Purity, Roads, and Sun.  Also a shrine to Shralindra and a dispensary run by monks of the Oh God. 
 +  *Windlass Ridge: A busy village a mile outside Miller's Gate.  The long hill west of the community is lined with eighteen windmills, with serious discussion on hiring a good shaman to extend the ridge line to allow for further construction. 
 + 
 +===NPCs of Note=== 
 +  *​Ang Li: Mandarinate Uruk from the Mandarinate Mercantile association, twin sister to Ang Po.  Li is the minute details and butt-kicking one. 
 +  *Ang Po: Mandarinate Uruk from the Mandarinate Mercantile association, twin brother to Ang Li.  Po is the sociable and long-term planning one. 
 +  *Beryl Quistis: Viscountess, human woman of middle years with access to good cosmetic enchantments.  Her family was elevated from a merchant background, and she is using her title to gain connections and access to politically gate-kept contracts. 
 +  *​Inga Shiningfist: Head receptionist at the main Tyving Mercenaries Guild branch.  Former merc herself, she is a lean, iron-postured woman with faint scars and utter poise.  She's also blessed by the Sun god, and an expert archer and pugilist. 
 +  *Tenneth Rivalson: Human male around twenty, untitled nobility with one of the four Great Houses.  Holding a grudge because Lady Topaz has **not** included him in her list of husband candidates. 
 +  *Richard T: Functionary within the Ministry of Mercantile Intelligence.  Dry wit, seems to be the irritating type that //gets things done//. 
 +  *Topaz Leone: Viscountess of Apricourt, human woman in her late twenties.  Family was elevated when great-grandfather, Champion of Vines and Groves, saved the barony region from economic catastrophe and an apricot blight.  Topaz is shopping for husbands. 
 +  *Tyving Sorland IV, Earl: Ruler of Tyving and the surrounding region.  Probably a bit too focused on near-term issues to make a great leader, but he's holding things together. 
 +  *Zhen: Siamese pattern cat with the Ministry of Mercantile Intelligence.  Appears to have the ability to disappear.
tyving.1762684203.txt.gz · Last modified: (external edit)

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki